MONKEY KING'S GUIDE
Introduction
Monkey King is a skillful and highly mobile agility carry capable of having some of the highest damage output in the game. His dash scales with his own attack damage and all of his abilities are AOE, making him one of the most powerful team fight carries and dangerous all throughout the game. He is dependent on good execution and directional awareness. Timing is everything with this hero.
Monkey King is a skillful and highly mobile agility carry capable of having some of the highest damage output in the game. His dash scales with his own attack damage and all of his abilities are AOE, making him one of the most powerful team fight carries and dangerous all throughout the game. He is dependent on good execution and directional awareness. Timing is everything with this hero.
Abilities
How to play
The Monkey King should be played as a mid solo. This guide gives you the mana you need to harass early and often. You should play mid and exchange blows as often as possible, ideally timing your attacks when the enemy can`t retaliate much. Use dash to score creep kill last hits as well as hitting the enemy mid hero, auto attack them, then change direction and dash away, making sure your dash connects with them again. Do this at level 1. If you don`t let them deny you, you will hit level 2 roughly by the time dash cools down, when this happens you can often score a first blood kill if you`ve kept the enemy hero harassed. Auto attack in between vaulting and dashing as much as possible. Be sure to pull the creep wave toward yourself, you want the enemy hero to be off of their ramp. Advanced Technique:maintain distance from your target, then close the gap quickly with slam & vault off of the rock towards them. Dash forward if you need to cover more ground then immediately vault the target. Use this to engage, escape.
The Monkey King should be played as a mid solo. This guide gives you the mana you need to harass early and often. You should play mid and exchange blows as often as possible, ideally timing your attacks when the enemy can`t retaliate much. Use dash to score creep kill last hits as well as hitting the enemy mid hero, auto attack them, then change direction and dash away, making sure your dash connects with them again. Do this at level 1. If you don`t let them deny you, you will hit level 2 roughly by the time dash cools down, when this happens you can often score a first blood kill if you`ve kept the enemy hero harassed. Auto attack in between vaulting and dashing as much as possible. Be sure to pull the creep wave toward yourself, you want the enemy hero to be off of their ramp. Advanced Technique:maintain distance from your target, then close the gap quickly with slam & vault off of the rock towards them. Dash forward if you need to cover more ground then immediately vault the target. Use this to engage, escape.
Item Build
STARTING ITEMS
LANING ITEMS
CORE ITEMS
LUXURY ITEMS